
Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.08.01 12:13:00 -
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Edited by: Hugh Ruka on 01/08/2008 12:14:37
Originally by: Archetype02 Edited by: Archetype02 on 01/08/2008 11:57:35
Originally by: Sweet Rosella Edited by: Sweet Rosella on 01/08/2008 10:43:12
Sweet Rosella on 01/08/2008 10:01:34 did you know that smart bombs destroys missiles, once I seen a guy fit smart bombs to a jamming scorpion and the torpedoes got destroyed before they hit his ship 
ehm yeah but those take highslots why should i nerf my dps to counter his ? thats rediculous
why should you reduce someones damage and not your own
Well jamming ships are often called primary so can u see the use of this?. You know jam the turret ships and defend against the missile boat with smart bombs,
Creating another module to create balance in the game is not how ccp looks at things, if you wish to create an item in the game that gives you an advantage you have to incur a disadvantage or ccp will just dismiss your idea, just so you know ccp are going to Nerf missiles to keep in line with the future speed changes, they have stated this.
wow are you dumb ? this is an equivalent of what a tracking disruptor is to gunboats. we are already losing DPS over this and, missile boats are not so stfu and stop posting BS
this module is designed to do the same damage loss as a tracking disruptor.. BALANCE..
stop being an idiot yourself.
you are not proposing a TD like module, you are proposing a firescreen module ...
TDs are 1 to 1 modules ... you need one module to disrupt 1 enemy, yet the enemy can maneuver to limit the effectivnes of your TD (get closer, minimise transversal).
Chaff is 1 to many because it is a decoy for missiles and not for the ships computers. How would you like if TDs would disrupt all enemies that happen to have a turret active on me ?
Anyway missiles and turrets are different weapon systems. Turrets carry all the tracking functionality and ammo is only a damage modifier (ok optimal but they modify the turret attribute). Missiles are autonomous objects and the launcher they come out does not influence them in any way. The modifiers you can "disrupt" are:
flight time velocity explosion radius explosion velocity
Except the first 2, there is nothing a missile ship can do to combat the effect of disruption without extra modules (which do not even exist other than rigs ... HEY what about a tracking computer module for missiles ? even drones have them).
So go back to your drawing board and rethink the situation, this time including ALL the data. Then maybe you can come up with something usable.
EDIT: spelling --- SIG --- CSM: your support is needed ! |